Having Texturing Problems in Blender

I’m new to blender, and I’ve started to texture a model I just made. I’m trying to add eyes to the front of the character’s head, but whenever I get close to where I want to place the eyes, it ‘tears’ near the center of the head.

How could I fix this? Are there any workarounds for it?
I’m using Bool Tool to union my meshes together, and here’s my (incredibly messy) UV map:

It’s hard to visualize, but what’s going on is that a face on your UV is overlapping the rest of the UV:
image
The lighter grey means there’s a face stretching across the UV.

When that happens, the face that’s stretching across the UV will show everything in between the vertices, like this:

The way that I know to fix it is to select the faces in the 3D viewport (so it’s easier to find the vertices you need to find), select them all, and drag them over:
https://gyazo.com/cbc3ee35186d3040feff9257d4b6beae

Hopefully that’s not easier said than done with your UV and topology. I did this on a UV sphere which may be easier than your situation.

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Thank you! It worked perfectly, I was able to add the eyes.