I’m about to add a new tool in my game that you need to craft. But I don’t know which system to use. Do i make a entire new remote event for when the player crafts it? It won’t be bad at first but once I add a lot more tools it’ll just be way too much remote events. So I’m thinking what if I just use a string value that changes locally, then a single remote event carries over that string value (value.value) to create the tool. (The string value says which tool to make), but that can be difficult so I want some opinions before I do so. If you need more details feel free to reply and I’ll reply back with the details
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I think the string idea is good, I’ve done similar things in the past and it worked for me
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I think so too, I just wanted a second opinion because my mind isn’t always the smartest, thanks!
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