are you sure that its 12 seconds not 12 frames? Cause when I’m playing the animation in animation editor, it does not last for 12 seconds, looks like less than a second
A tip for the future, every time you start a new animation click the cog in the top right of the animation menu (below the X), click Frame Rate and change it to 60 fps. This will make it so the numbers on the timeline match up with how many seconds long the animation is.
I know this is extremely late but the default settings for the “Timeline Unit” is Seconds:Frames and the default frame rate is 60 fps, hence why 0:12 would be 0.4 seconds and 12 frames, but 1:00 is 1 second or 30 frames. While you can change these settings in the cog icon/settings, The number prior to the colon is the number of seconds the animation is, and the number after the colon is the number of frames during that second. If it makes it easier, you can think of it like whole numbers decimals: E.g. 1:15 = 1 second and 15 frames = 1.5 seconds (going by default settings, 15 frames is equivalent to 0.5 seconds). Another example of this would be 0:24 (but this time, let’s say the frame rate is 120 fps). Since the frames-to-second rate is 1/120 (120 frames) or 0.00833333333, 0:24 would be equal to 0 seconds and 24 frames or 0.2 seconds as 24 is 20% (converted the decimal 0.2 to the percentage 20% (multiplied by 100)) of 120 (the frame rate). Hope this helps with any future endeavors in animating!