HBAO causes weird artifacts on meshes

Ive been uploading some new vehicle meshs and have recently noticed weird shading on not just the current one, but all the models ive worked in the past as well.

In-Studio view

Raw Blender file view

Not really sure how to reproduce as it randomly decides to shade even on faces that have less than a degree of slope.


I think it’s possible to get rid of that if you mess with the brightness, exposure in lighting

Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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