One day I started building on Future Lighting, then I noticed that all the ambient occlusion went away. I noticed that when I swap to shadow map it comes back so I was just wondering if I was just noticing this or other people also have seen this change? This happened a while ago but I decided to now make a post about it.
Here are 2 images with shadow map on:
Then here are images with future:
I don’t know if this is just me but as you can see there is visually no HBAO. I was just wondering if this is some setting that I messed up in the NVIDIA control panel but I just can’t seem to solve it. I really need this affect and when I wanna use Shadow Map to achieve it, the realism for the game I’m making completely falls.
Please help and thanks!