HBAO gone in Future Lighting?

One day I started building on Future Lighting, then I noticed that all the ambient occlusion went away. I noticed that when I swap to shadow map it comes back so I was just wondering if I was just noticing this or other people also have seen this change? This happened a while ago but I decided to now make a post about it.

Here are 2 images with shadow map on:


Then here are images with future:


I don’t know if this is just me but as you can see there is visually no HBAO. I was just wondering if this is some setting that I messed up in the NVIDIA control panel but I just can’t seem to solve it. I really need this affect and when I wanna use Shadow Map to achieve it, the realism for the game I’m making completely falls.

Please help and thanks!

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Yeah, this is a bug that occurs to me as well. There’s already bug reports in place, so don’t worry about that.

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Oh, I thought it was just some setting I disabled or I thought it was an NVIDIA graphics driver update that changed that but thank you for letting me know.