local module = {}
– << RETRIEVE MAIN FRAMEWORK >>
local main = _G.HDAdminMain
– << MAIN VARIABLES >>
function module:SetupMainVariables(location)
main.hdAdminGroup = {
Id = 4676369;
Info = {};
}
main.hdAdminGroupInfo = {}
main.settingsBanRecords = {}
main.alphabet = {“a”, “b”, “c”, “d”, “e”, “f”, “g”, “h”, “i”, “j”, “k”, “l”, “m”, “n”, “o”, “p”, “q”, “r”, “s”, “t”, “u”, “v”, “w”, “x”, “y”, “z”}
main.UserIdsFromName = {}
main.UsernamesFromUserId = {}
main.validSettings = {“Theme”, “NoticeSoundId”, “NoticeVolume”, “NoticePitch”, “ErrorSoundId”, “ErrorVolume”, “ErrorPitch”, “AlertSoundId”, “AlertVolume”, “AlertPitch”, “Prefix”}
main.commandInfoToShowOnClient = {“Name”, “Contributors”, “Prefixes”, “Rank”, “Aliases”, “Tags”, “Description”, “Args”, “Loopable”}
main.products = {
Donor = 5745895;
OldDonor = 2649766;
}
main.materials = {“Plastic”, “Wood”, “Concrete”, “CorrodedMetal”, “DiamondPlate”, “Foil”, “Grass”, “Ice”, “Marble”, “Granite”, “Brick”, “Pebble”, “Sand”, “Fabric”, “SmoothPlastic”, “Metal”, “WoodPlanks”, “Cobblestone”, “Neon”, “Glass”,}
main.rankTypes = {
[“Auto”] = 4;
[“Perm”] = 3;
[“Server”] = 2;
[“Temp”] = 1;
}
if location == “Server” then
main.pd = {}
main.sd = {}
main.permissions = {
specificUsers = {};
gamepasses = {};
assets = {};
groups = {};
friends = 0;
freeAdmin = 0;
vipServerOwner = 0;
vipServerPlayer = 0;
owner = true
}
main.commandInfo = {}
main.commandRanks = {}
main.infoOnAllCommands = {
Contributors = {}; --table
Tags = {}; --table
Prefixes = {}; --dictionary
Aliases = {}; --dictionary
}
main.morphNames = {}
main.toolNames = {}
main.commands = {}
main.playersRanked = {}
main.playersUnranked = {}
main.settings.UniversalPrefix = "!";
main.serverAdmins = {}
main.owner = {}
main.ownerId = game.CreatorId
if game.CreatorType == Enum.CreatorType.Group then
local ownerInfo = main.groupService:GetGroupInfoAsync(game.CreatorId).Owner
main.ownerId = ownerInfo.Id
main.ownerName = ownerInfo.Name
end
main.gameName = (game.PlaceId > 0 and main.marketplaceService:GetProductInfo(game.PlaceId, Enum.InfoType.Asset).Name) or "GameNameFailedToLoad"
main.listOfTools = {}
main.ranksAllowedToJoin = 0
main.permissionToReplyToPrivateMessage = {}
main.logs = {
command = {};
chat = {};
}
main.isStudio = main.runService:IsStudio()
main.serverBans = {}
main.blacklistedVipServerCommands = {}
main.banned = {}
main.commandBlocks = {}
--Collisions
for i = 1,3 do
"LINE 92" main.physicsService:CreateCollisionGroup("Group"..i)
end
main.physicsService:CollisionGroupSetCollidable("Group1", "Group2", false)
elseif location == “Client” then
main.qualifiers = {"me", "all", "others", "random", "admins", "nonAdmins", "friends", "nonFriends", "NBC", "BC", "TBC", "OBC", "R6", "R15", "rthro", "nonRthro"}
main.colors = {}
main.topbarEnabled = true
main.blur = Instance.new("BlurEffect", main.camera)
main.blur.Size = 0
main.commandMenus = {}
main.commandsToDisableCompletely = {laserEyes=true}
main.commandsActive = {}
main.commandsAllowedToUse = {}
main.commandsWithMenus = {
["Type1"] = {
["laserEyes"] = {"Info", "Press and hold to activate."};
["fly"] = {"Input", "Speed"};
["fly2"] = {"Input", "Speed"};
["noclip"] = {"Input", "Speed"};
["noclip2"] = {"Input", "Speed"};
};
["Type2"] = {
["cmdbar2"] = {};
};
["Type3"] = {
["bubbleChat"] = {};
};
}
main.commandSpeeds = {
fly = 50;
fly2 = 50;
noclip = 100;
noclip2 = 25;
}
for commandName, defaultSpeed in pairs(main.commandSpeeds) do
local setting = main.settings.CommandLimits[commandName]
if setting then
local limit = setting.Limit
if defaultSpeed > limit then
main.commandSpeeds[commandName] = limit
end
end
end
main.infoFramesViewed = {
Speed = true;
}
end
table.sort(main.settings.Ranks, function(a,b) return a[1] < b[1] end)
end
return module
the Create collision group error only pops up in my actual game, and not in the empty baseplate