Here’s a video
Note: The only thing about HD Admin that pops up in the output is:
and
that leads me to this script if I click on it:
local module = {}
– << RETRIEVE MAIN FRAMEWORK >>
local main = _G.HDAdminMain– << MAIN VARIABLES >>
function module:SetupMainVariables(location)
main.hdAdminGroup = {
Id = 4676369;
Info = {};
}
main.hdAdminGroupInfo = {}main.settingsBanRecords = {}
main.alphabet = {“a”, “b”, “c”, “d”, “e”, “f”, “g”, “h”, “i”, “j”, “k”, “l”, “m”, “n”, “o”, “p”, “q”, “r”, “s”, “t”, “u”, “v”, “w”, “x”, “y”, “z”}
main.UserIdsFromName = {}
main.UsernamesFromUserId = {}
main.validSettings = {“Theme”, “NoticeSoundId”, “NoticeVolume”, “NoticePitch”, “ErrorSoundId”, “ErrorVolume”, “ErrorPitch”, “AlertSoundId”, “AlertVolume”, “AlertPitch”, “Prefix”}
main.commandInfoToShowOnClient = {“Name”, “Contributors”, “Prefixes”, “Rank”, “Aliases”, “Tags”, “Description”, “Args”, “Loopable”}
main.products = {
Donor = 5745895;
OldDonor = 2649766;
}
main.materials = {“Plastic”, “Wood”, “Concrete”, “CorrodedMetal”, “DiamondPlate”, “Foil”, “Grass”, “Ice”, “Marble”, “Granite”, “Brick”, “Pebble”, “Sand”, “Fabric”, “SmoothPlastic”, “Metal”, “WoodPlanks”, “Cobblestone”, “Neon”, “Glass”,}
main.rankTypes = {
[“Auto”] = 4;
[“Perm”] = 3;
[“Server”] = 2;
[“Temp”] = 1;
}if location == “Server” then
main.pd = {} main.sd = {} main.permissions = { specificUsers = {}; gamepasses = {}; assets = {}; groups = {}; friends = 0; freeAdmin = 0; vipServerOwner = 0; vipServerPlayer = 0; owner = true } main.commandInfo = {} main.commandRanks = {} main.infoOnAllCommands = { Contributors = {}; --table Tags = {}; --table Prefixes = {}; --dictionary Aliases = {}; --dictionary } main.morphNames = {} main.toolNames = {} main.commands = {} main.playersRanked = {} main.playersUnranked = {} main.settings.UniversalPrefix = "!"; main.serverAdmins = {} main.owner = {} main.ownerId = game.CreatorId if game.CreatorType == Enum.CreatorType.Group then local ownerInfo = main.groupService:GetGroupInfoAsync(game.CreatorId).Owner main.ownerId = ownerInfo.Id main.ownerName = ownerInfo.Name end main.gameName = (game.PlaceId > 0 and main.marketplaceService:GetProductInfo(game.PlaceId, Enum.InfoType.Asset).Name) or "GameNameFailedToLoad" main.listOfTools = {} main.ranksAllowedToJoin = 0 main.permissionToReplyToPrivateMessage = {} main.logs = { command = {}; chat = {}; } main.isStudio = main.runService:IsStudio() main.serverBans = {} main.blacklistedVipServerCommands = {} main.banned = {} main.commandBlocks = {} --Collisions for i = 1,3 do "LINE 92" main.physicsService:CreateCollisionGroup("Group"..i) end main.physicsService:CollisionGroupSetCollidable("Group1", "Group2", false)
elseif location == “Client” then
main.qualifiers = {"me", "all", "others", "random", "admins", "nonAdmins", "friends", "nonFriends", "NBC", "BC", "TBC", "OBC", "R6", "R15", "rthro", "nonRthro"} main.colors = {} main.topbarEnabled = true main.blur = Instance.new("BlurEffect", main.camera) main.blur.Size = 0 main.commandMenus = {} main.commandsToDisableCompletely = {laserEyes=true} main.commandsActive = {} main.commandsAllowedToUse = {} main.commandsWithMenus = { ["Type1"] = { ["laserEyes"] = {"Info", "Press and hold to activate."}; ["fly"] = {"Input", "Speed"}; ["fly2"] = {"Input", "Speed"}; ["noclip"] = {"Input", "Speed"}; ["noclip2"] = {"Input", "Speed"}; }; ["Type2"] = { ["cmdbar2"] = {}; }; ["Type3"] = { ["bubbleChat"] = {}; }; } main.commandSpeeds = { fly = 50; fly2 = 50; noclip = 100; noclip2 = 25; } for commandName, defaultSpeed in pairs(main.commandSpeeds) do local setting = main.settings.CommandLimits[commandName] if setting then local limit = setting.Limit if defaultSpeed > limit then main.commandSpeeds[commandName] = limit end end end main.infoFramesViewed = { Speed = true; }
end
table.sort(main.settings.Ranks, function(a,b) return a[1] < b[1] end)
end
return module
it leads me to line 92