If you look at them in game or studio, they are very clear. I could of uploaded two more but my computer crashed after they were finished. So far I haven’t experienced any performance issues from them being so big of resolution.
Yea, I am not sure how you would rotate a skybox. You should if not. The morning skybox; I was wanting to make it line up with Roblox’s celestial bodies. Like at 6:30:00 AM it is perfectly in front of the sun in the skybox. I managed to make it (after some trail and error) but Roblox put the resolution limit back on before I got the chance to upload the right decals. I could still upload it but it won’t be high resolution and clear.
Yea, I am not sure how you would rotate a skybox. You should if not. The morning skybox; I was wanting to make it line up with Roblox’s celestial bodies. Like at 6:30:00 AM it is perfectly in front of the sun in the skybox. I managed to make it (after some trail and error) but Roblox put the resolution limit back on before I got the chance to upload the right decals. I could still upload it but it won’t be high resolution and clear.[/quote]
High-res decals uploads are re-enabled, btw.
I’m not sure if they are this very second, but they certainly were yesterday.
Yea, I am not sure how you would rotate a skybox. You should if not. The morning skybox; I was wanting to make it line up with Roblox’s celestial bodies. Like at 6:30:00 AM it is perfectly in front of the sun in the skybox. I managed to make it (after some trail and error) but Roblox put the resolution limit back on before I got the chance to upload the right decals. I could still upload it but it won’t be high resolution and clear.[/quote]
High-res decals uploads are re-enabled, btw.
I’m not sure if they are this very second, but they certainly were yesterday.[/quote]
[quote] Mine are around 2.6 MB per panel and I may do .png. And is there something I should worry about uploading as BMP? [/quote]PNG is a superior format. PNG gives you very decent, lossless compression (no artifacts, unlike lossy JPEG).
PNG is also widely supported and allows transparency. PNG is just awesome.
I’d elaborate more, but I’m typing off of my phone.
I’d like to have it only contain quality skyboxes, so I’ve invented some criteria:
Each image must be at least 512x512
Each image must be square (equal width and height; no shirt templates!)
All images must have the same dimensions
PNG is preferred, JPG is acceptable if it looks good enough
Total file size for all 6 images cannot exceed mumble mumble megabytes
Model must contain only a Sky object and nothing else
Give the asset a nice, unique name if you can
I’m not really sure of a good number for the file size. 2 or 3MB is definitely pushing it. [/quote]
To that end I’ve started putting the approximate total size of all 6 images in the description of skyboxes I upload. Might put a link to your set in there too to spread it around.
Also 3 more skyboxes up - another from TF2 and 2 official skyboxes that I found a couple of years ago that seemingly never saw the light of day.
Not everyone has a million megabits of bandwidth. Ideally, the entire skybox should download in a few seconds for most users.
Also, I’ve updated the criteria to indicate a maximum resolution of 1024x1024.[/quote]
Yeah, I’ve done some research and it’s conclusive that .bmp format loads slower than .png (depending on the internet speed.) The skybox panels are around 400-600KB now that they’re formatted to .png.
[quote] Looks like you messed up the links. Make sure they look like this: http://www.roblox.com/asset/?id=
In your case, you used “assets” instead of “asset”.
[/quote]
Still too large, I think. I ran your images of Light Blue Skybox2 through OptiPNG without even messing with any parameters, and it managed to reduce the total size from 4.4MB to 2.8MB. To anyone uploading PNGs, I suggest using this first.