Fixes low-quality texture on accessories (tested on R6)
Code
-- HDAccessories
local Players = game:GetService("Players")
local function HandleAccessory(Children: Accessory?)
if not Children:IsA("Accessory") then return end
local Handle: BasePart = Children:FindFirstChild("Handle")
local AccesseryWeld: Weld = Handle and Handle:FindFirstChild("AccessoryWeld")
if AccesseryWeld then
local ClonedWeld = AccesseryWeld:Clone()
ClonedWeld.Name = "AccessoryWeldNew"
ClonedWeld.Parent = Handle
local ObjectValue = Instance.new("ObjectValue", Children)
ObjectValue.Name = "LinkedHandle"
ObjectValue.Value = Handle
Handle.CanCollide = false
Handle.CanQuery = false
Handle.CanTouch = false
Handle.Massless = true
Handle.Name = "HDAccessory_"..Children.Name
Handle.Parent = Children.Parent
Children.AncestryChanged:Connect(function(_, NewParent)
if NewParent == nil then
Handle:Destroy()
else
Handle.Parent = NewParent
end
end)
end
end
local function OnCharacter(Character: Model, Player: Player)
Character.ChildAdded:Connect(HandleAccessory)
for _, Children in Character:GetChildren() do
HandleAccessory(Children)
end
end
local function OnPlayer(Player: Player)
if Player.Character then
task.spawn(OnCharacter, Player.Character, Player)
end
Player.CharacterAdded:Connect(function(Character)
OnCharacter(Character, Player)
end)
end
for _, Player in Players:GetPlayers() do task.spawn(OnPlayer, Player) end
Players.PlayerAdded:Connect(OnPlayer)

