Hello. I need some one to tell me what type of graphics or texture gives trees or foliage this certain effect in most hdr games.
You will see in the image that looking at the trees, there’s tiny pixels around and inside the tree. I have seen this effect in multiple games, such as Red Dead Redemption, but I can’t quite find the name of it. If anyone could please tell me the name of this graphical effect, and if it is directly baked onto the texture or there is a special texture in the surface appearance, that would be great.
Looks Great! Not sure what the effect is but keep trying!
Im guessing you’re talking about Moiré patterns? The thing is, developers try to avoid them rather than keep them. Because they look bad most of the time.
It might also be aliasing on the object,
or a high frequency of textures put together really close, and the engines lighting interacts with them in a weird way.
Im not sure why you would like to keep/make them, because they usually don’t look good and developers try to minimise them as much as possible.
In short, they are called Moiré patterns(I think that’s what they look like)
No, I dont believe that is it. I’ve seen them in really hyper realistic games such as RDR2 and in most roblox showcases
Isn’t that’s what they are called??
Heres an example from the wiki about Moiré patterns, on the garage door:
Might also be screen-space noise, or just an optimisation trick that cuts off the high quality textures if they are too far away.
Thats not quite it. You can see the little blurry pixels in and around the tree
Then im guessing it’s screen-space noise, or dithered shadows. Im not sure what else.
Though dithered shadows look the most similar to what your trying to make.
An example shader in Godot:
I still don’t think that is it after looking at some references but thank you.
Im out of ideas then, dithered shadows look very similar, so I’m not sure what else it might be.
I guess ill look into it a little more.
Might be a little dithering on the texture itself, or a normal/roughness map applied onto a surface appearance. Im just not sure what else.
I joined a showcase game. In the foliage yes you can see it, and it is more apparent if you move. Ill send a video.
mmmm I’m not entirely sure what its called but are you unable to achieve it regardless? I think its just an artifact of rendering simi-transparent images. (you can see that such effect isnt present on the grass because its not simi-transparent.