local tweenService = game:GetService("TweenService")
local Camera = workspace.CurrentCamera
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Root = Character:WaitForChild("HumanoidRootPart")
local Neck = Character.Torso:FindFirstChild("Neck", true)
local YOffset = Neck.C0.Y
local CFNew, CFAng = CFrame.new, CFrame.Angles
local asin = math.asin
game:GetService("RunService").RenderStepped:Connect(function()
local CameraDirection = Root.CFrame:toObjectSpace(Camera.CFrame).lookVector
if Neck then
if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then --for r15
Neck.C0 = CFNew(0, YOffset, 0) * CFAng(0, -asin(CameraDirection.x), 0) * CFAng(asin(CameraDirection.y), 0, 0)
elseif Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then --for r6
Neck.C0 = CFNew(0, YOffset, 0) * CFAng(3 * math.pi/2, 0, 0) * CFAng(0, 0, -asin(CameraDirection.x)) * CFAng(-asin(CameraDirection.y), 0, 0)
end
end
end)
game.ReplicatedStorage.Look.OnClientEvent:Connect(function(otherPlayer, neckCFrame)
local Neck = otherPlayer.Character:FindFirstChild("Neck", true)
if Neck then
tweenService:Create(Neck, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0), {C0 = neckCFrame}):Play()
end
end)
while wait(1) do
game.ReplicatedStorage.Look:FireServer(Neck.C0)
end
https://gyazo.com/62e3734042661cb3fd64b77dec8a30f9
im trying to get this head movement script working, it seems to snap to the humanoidrootpart so the head gets misplaced, and the rotations seem a bit off i want it to follow camera