While attempting to use blender to create a “Dynamic Head”, I removed the teeth and tongue correctly from the body, but now attempting to import presents me with:
This mesh is not watertight, meaning there is an unexpected number of holes in it. If this is a clothing mesh, this can impact Hidden Surface Removal. If this is a different type of mesh, this may have some unexpected rendering effect.
I’m wondering if this would impact head validation if I were to upload, as it doesn’t seem like that much of an issue, but I’m not sure as the guidelines aren’t clear enough, as well as it not allowing “FaceControls” to exist because of the error.
(I’m absolutely garbage at blender so I wouldn’t know how to fix this anyway.)
I can’'t see well enough if you have the interior faces joined to the outer ones. It looks like you have ‘sharp’ marked interior faces (as opposed to the black outer faces) that aren’t joined.
You can see this if you go into the Edit mode and view the face orientation (google how to do it, it’s easier than if I explain it). If you see orange faces instead of blue then your interior and exterior aren’t joined properly.
You may be able to select the indside ring of edges and the outside ring of edges, right click and use the edge loops bridge tool to do it.
They seriously need better documentation for “Dynamic Heads” as the entire Documentation is basically “Download This Already Made File And Follow The Finishing Instructions”.