Head Rotate that wouldn't lag out the game?

So I am wanting to make a system where the character head rotates depending on where the mouse position is, and have it show on the server.

How could I achieve this without having my game be destroyed by having laggy head movements etc.?

I see in games like The Wild West they have a system that orients more than the head and causes no issues at all, looks amazing. Anyone have a solution on this? I highly doubt they would give away their secrets if I asked :smile:

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Just do it on the client in RenderStepped - it will show on the server because the client owns the humanoid parts.

A more complex solution would be to do that and stream the mouse position to the server, so that the server can update the position too. But you donโ€™t necessarily have to do that.

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This might be something you want to look at! It allows you to track your mouse and camera with head movement.

If you want to make sure your game isnโ€™t lagging, try running cosmetic scripts locally, never on the server!

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Yep. Network ownership handles replication just fine.

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