Basically, my head rotation works perfectly for client and first time when player joins aswell. But when the server uses :LoadCharacter() for everyone, it suddenly starts to jiggle.
Alternative link: https://cdn.discordapp.com/attachments/860211955063455784/926311815422554152/Desktop_2021.12.30_-_21.11.10.28_Trim.mp4
But, it’s perfect in studio 2 player playtest. I even tried to reload all characters on server manually a lot of times, still everything is smooth.
Here’s the code:
CLIENT:
On death:
Render:
Receiver:
Sender:
SERVER:
I also tried using Humanoid:GetState() == Enum.HumanoidStateType.Dead instead of checking health, but it doesn’t seem to work on server with BreakJointsOnDeath enabled, but I don’t know if it’s the problem.