Headless Horseman texture is significantly lower quality in R15 compared to R6

Hello,

Plain and simple, the Headless Horseman package’s texture has a noticable dip in quality when in r15. 1st image is in r6, while the 2nd is in r15. While the screenshots were taken in the avatar editor, I have seen this problem still occur in any game that defaults to r15.

I dont believe I’m alone in thinking this is unintentional. Given how rarely the full package is used, as well as how rare it is in general, I also find it understandable that this problem exists.

NOTE : This is my first bug report, and I apologize if I made any errors in posting this!


Expected behavior

I feel the texture should’ve remained a consistent quality between r6 and r15, like all other packages.

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Thank you for the report. This is an acknowledgement message. We have assigned to our team for further review.

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I don’t believe this is a bug, all accessories and bundles on R6 are 512/256 (it turns to 256 depending on how many accessories your character is wearing) whereas R15 is 1024 for both textures and bundles.
I’ve been making UGC accessories for a few years now so I’ve had to deal with this quality issue when making things as I have to keep in mind it the quality changes depending on if the character is in r15 or r6 and as well as how many accessories the player has on, I believe there are a few other factors related to the game you’re playing as well.

However It would be nice for R6 to have 1024 textures.

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Think you read the post wrong, they’re not referring to R6’s texture limits. Judging by these screenshots, the R6 version looks cleaner than the R15 version.

2 Likes

Oh you’re right, I assumed the top image was r15 and bottom was r6

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