Ever wondered who & when a player visited? Good news for you.
I’ve released a ‘Visit Logger’ script, which registers when a player joins & leaves, and notifies you on Discord via a Webhook-Adres
My Logger is capable of logging when a player joins, and when he leaves.
You’re able to change the look of the Discord-Message. For example, enable or disable Time/Date-Logging.
I would suggest against a webhook like that. Discord doesn’t allow spammy webhooks in user’s servers because they cost a lot of money to maintain. If you don’t want to constantly reconnect those to your server, I suggest not doing it this way.
I recommend not using this on big games. Discord doesn’t like API abuse and will terminate your account for doing such a thing. If you have a small game or want to track when famous people join your game, this could be an option. But still, API abuse could happen at any time.
I would personally not use this on my game, it gets over 60+ players with 1M visits, this could terminate my account, (Just thought how funny it would be to see a webhook with 1 million messages lol)
Like everyone in this thread has shared, it’s generally not a good idea to log anything to Discord via a Webhook. Whether that be something in Roblox, or anywhere else.
A staff member has shared what is considered “API Abuse” here:
Would recommend taking this with a grain of salt - as shown it was originally written in 2018 and Discord policies may have changed. But, the overall concept is still correct.
I see a lot of people here have brought up the same thing I was going to, which is of course discord’s limiter, but hey, for small games I don’t see a reason why this wouldn’t be a fine solution. Discord webhooks are great for niche things like this, where one person might not necessarily be joining every day or consistently at all.
That being said, if you were to do something like this with the plan to log every player who plays your game, I would say that you definitely need to find some other way to track this information because the webhook would quickly become overused.