Heads with asymmetrical shapes will not have the correct position in R6, it seems to be using the center of the mesh when positioning it, causing the head to be moved from it’s original location?
Unfortunately this is intentional because of how the R6 schema works. Unlike R15, R6 does not support arbitrary head part sizes or attachment positions, causing the mesh to center itself in the middle of the head’s hitbox.
Probably not, since R6 has been in a pseudo-deprecated state for several years and isn’t receiving any new features/updates aside from occasional bug fixes. R6 also does not use MeshParts, which is how R15 is able to have varying body part sizes.