Heal humanoid by :TakeDamage(negative) or health = health + …?

Hello viewers, in this topic i want to answer my curious about the theme “ healing humanoid by “:TakeDamage(negative)” or by “ health = health + …”
Since i both method working well so i have no idea which one to use in this situation

Please give me an opinion and with a explain(if you can)

Thank you

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The performance difference between them is likely negligible, so I would recommend doing health = health + ... or even just health += ..., as this makes it more clear that the player is gaining health.

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