Health automatically becomes 100?

I am currently making a custom character than the player can transform into whenever they want, the custom character has a maxhealth of 50000, but for whatever reason when I play test the game, it automatically becomes 100.

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where do you change the MaxHealth and Health?

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you change it in humanoid properties

yes but i think you can only change it in-game

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Correct me if i am wrong, but why not just apply the description of the “transformed character” to the player, and change their max health and health through the same script?

because the transformed character is an entirely different rig

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