when the user resets the health bar doesnt work anymore. (I am talking about the ui one. So the moment the user resets, the bar stops going down how can I fix that issue
-->> HealthBar Animations <<--
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local playergui = player.PlayerGui
local ScreenGui = playergui:WaitForChild("ScreenGui")
local HealthBarFrame = ScreenGui:WaitForChild("HealthBarFrame")
local HealthGreen = HealthBarFrame:WaitForChild("HealthGreen")
local HealthTxt = HealthBarFrame:WaitForChild("HealthTxt")
local originalSize = HealthGreen.Size
local function updateHealth(humanoid)
local currentHealth = humanoid.Health
local maxHealth = humanoid.MaxHealth
local healthPercentage = currentHealth / maxHealth
local newSize = UDim2.new(healthPercentage * originalSize.X.Scale, 0, originalSize.Y.Scale, 0)
local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
local healthTween = TweenService:Create(HealthGreen, tweenInfo, {Size = newSize})
healthTween:Play()
HealthTxt.Text = string.format("%d / %d", currentHealth, maxHealth)
end
local function connectHealthChange(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.HealthChanged:Connect(function()
updateHealth(humanoid)
end)
end
player.CharacterAdded:Connect(connectHealthChange)
if player.Character and player.Character:FindFirstChild("Humanoid") then
connectHealthChange(player.Character)
end
Video example : Watch 2024-05-07 19-20-35 | Streamable