Heyo Devofrum! So, recently I have been developing an obby tower game, and everything is going fine, but the health regeneration is disabled. Whenever players are damaged by the poison blocks I made, they lost health, but even after a long period of time, there health doesn’t regen. Is there a way to enable health regeneration again?
One way you could do this is by scripting it. So it is on a loop and you use waits so that it goes up after a while. I believe that there is nothing built into Roblox to do this automatically.
Health regeneration doesn’t disable itself unless you explicitly turn it off. Did you insert anything in StarterCharacterScripts named “Health” at any point, or do you know of any code or plugins that might be disabling it in the background? Check around. If there’s something named “Health” in StarterCharacterScripts, it’ll override the health regeneration script.
Nothing is named health. Would I have to make a manual script like how @LIfeDigger said? Thanks for the suggestion by the way LifeDigger.
of course you would have to, also if it’s a custom character that somehow happened, it may not have a health regeneration script like normal characters
The player’s regeneration script did not work, but when you make the script into a local script and place it inside the starter character scripts and name it health, it works and the regeneration slowly happens! Thank you to those who helped me!