Small avatars always get a huge advantage over huge avatars in most fighting games, you’ll have a 2ft tall guy one hit an 8ft guy in a sword fight, without the big guy being able to hit him! In shooting games there is a similar issue, the big guy will always be targetted and easily shot from the other side of the world.
I got a suggestion from a friend of mine which is health scaling off size, since people can become giant by changing their genetics in the laboratory and the game mainly focuses on fighting I think that’s actually a needed chance, I thought of making everyone have the same, consistent hitboxes but then the game wouldn’t be as realistic.
I don’t want to make giants too tanky and dwarves to easy to kill to the point you can just crush them, health scaling off hitbox will definitely be added but I need suggestions, also should I make it scale off of size or mass?
(size, if someone has 2 times the size he has two times the health, for mass if someone is 2 times the size then he will have 8 times the health since he will have 8 times the mass)
Some weapons deal quite a lot of damage in the game, especially artifacts.