I’m trying to make it so that the player’s health is displayed on the GUI. Now, a post like this has appeared several times on DevForum. My problem, however, is not that, it’s that I can’t find why I’m getting an error with the Humanoid.HealthChanged event.
Trying to find the problem, I made a short script that prints the player’s health when it changes. Again, error.
Code:
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
humanoid.HealthChanged:Connect(function(newHP)
print(newHP)
end)
Error:
Players.dodo64bit.PlayerGui.HealthPart.ChangeHealth:6: attempt to index nil with ‘HealthChanged’
So, in the end, my question is;
Why does this happen and how can I prevent it?