I have some mobs that when their health changes, the healthbar is briefly shown by changing the HealthDisplayDistance from 0 to something like 25 or 100. These mobs have their DisplayDistanceType set to ‘Subject’.
On local test things seems fine, but when running a server the changes aren’t noticeable. They do happen but it is not shown visually.
Frankly having player1 join when the above setting is 25 shows it at distance 25. Changing this to 100 does nothing visually.
Now when a player2 joins after this change, he does see the health from distance 100, but player1 is stuck on the distance 25.
My only assumption thus is that these settings don’t update for the viewing player.
Not sure if this is intended behavior but it doesn’t look like what I expect to happen.