Health.Humanoid and Replication

According to this, Humanoid.Health is not replicated from clients to server.

game.Players.LocalPlayer.Humanoid.Health = 0

Why is that when I run this on the client, the client is killed on the server’s side as well?

The health isn’t, but because the joints are deleted, and because the client can delete descendants of their character with it replicating to the server, the neck joint will break and the character will die.

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