Hearing audios everywhere / RollOff is not respected in audio

Audios inside attachments and parts are no longer having their RollOffMaxDistance respected.

We restarted the servers for an update unrelated to the audio and now all audios can be heard across the map.

Game link: Glacier Rebirth [:] - Roblox

VolumetricAudio seems to have no impact.

Started happening about 10 minutes ago.

Seems to occur on most RollOffModes, but not on InverseTapered.
Glacier Rebirth uses LinearSquare for most of its audio.

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Hey @MetatableIndex, I tried making a small repro file with a LinearSquare-rolloff Sound emitting from a part, and couldn’t immediately get this to happen – could you share a code snippet or rbxl that reproduces the issue?

Hi, unfortunately this cannot be reproduced in studio.

During play testing, everything is fine. The problem only becomes apparent once you’ve join in-game. You can reproduce this in the linked place by creating a private server and joining it.

I’m not sure what exactly is causing it, but InverseTampered seems to work fine, whereas LinearSquare and some other modes are audible everywhere.

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Yeah, I figured there might be differences between Client/Studio so I published a place with a Part that has a child Sound, and the Sound has LinearSquare rolloff – that seemed to work though. Is there any additional info you can share about how your script(s) play these sounds or set their properties?

The sounds are just parented under the parts and have the Playing property set to true as well as RollOffMaxDistance between 8 to 64 studs and RollOffMode LinearSquare.

Oddly enough though, I have restarted the servers again just now and the problem seems to be gone.
The only change between yesterday’s restart and today was setting the StreamingIntegrityMode to Disabled, although I doubt that was the reason this was happening.

Not sure what happened yesterday but seems good right now.

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If setting StreamingIntegrityMode causes this issue to flare up again please file a bug report!

There haven’t been any recent changes to the rolloff code that I’m aware of, so we’d want to know about issues

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