Hello! I’m trying to replicate the effect seen below in the video. It seems to be a combination of a skinned mesh or editable mesh, where the vertices are modified using Perlin Noise, along with the “glass bug”. However, I just can’t figure out how to make a mesh with bones, and the glass effect. If I try it, the effect stops working and the mesh becomes completely invisible.
I don’t know about the math behind moving the mesh, but for the glass bug, you need to have a Highlight (atleast disabled) inside of the mesh for it to still show up without being invisible. Transparency higher than 1
You can just add many bones and make sure non of the bones are connected with one another.
For more detail: create an armature with one bone, position it behind a plane that has been subdivided enough, next, add a lot more bones parented to that previous bone and position them accordingly. Import to Roblox and use perlin noise to create the effect.
Would suggest also moving it in a specific random direction that is, one bone can move only on the x axis and one can move only on y or z. This would just add some extra distortion.
Ideally you could just make a mesh that has wobbles inside of it and then just move that around in front of the camera