I was wondering what people did when wanting to import terrain as a MESH (important!) when using a heightmap as source data. Right now, I’m using Blender to make the heightmap into a mesh, and then importing the mesh into Roblox in parts due to the 20k triangle limit.
Basically, this is my workflow
- get heightmap data
- use the Displace modifier in Blender to displace a plane with the heightmap data
- subdivide the plane like 100 times to get the appropriate amount of geometry for the heightmap
- export the plane in small parts because of the 20k triangle limit for meshes
- import whatever part I exported into Studio
- repeat steps 4 and 5 until the terrain is complete
I can’t help but feel there’s a better and more efficient way to do this, because I’ve seen games before with beautiful mesh terrain based on real-world heightmap data (I’ve seen some flight sims do this, there was a thread on here a while back that I can’t find again) and they’re clearly doing it in some different way than me. Does anyone have any idea of the proper workflow for making mesh terrain look good???
This is what mine looks like right now, you can clearly tell this was hacked together
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I emphasized “mesh” at the beginning there because I know for a fact some idiot’s gonna come in like “uSe tHe RoBlOx bUilT in TerrAiN” like no that’s not what I’m asking thanks