This update looks incredible! I am looking forward to seeing where this update will go and how it is going to improve. I will also be looking forward to all the incredible terrain that games will have generated with this new update!
there is close to zero benefit of a hollow terrain. Hollow terrain actually creates more geometry that has to be rendered (at least the vertices has to be). So runtime of hollow terrain is actually slower.
Storage wise the hollow terrain makes small difference. However the runtime RAM memory usage is higher, that is true. We do not really recommend unnecessary hollow terrain and probably won’t endorse that in our own importer
Ad the complain about slow load time. Yes that is due to terrain. Some legacy code was not optimized for loading of large terrain and we are planning to redo this pretty soon. I don’t wanna promise, but there is no reason for terrain to load 40seconds. Pretty sure that we can fix that. Don’t get me wrong … it will still take some time to load, but it is not going to freeze the game like it is doing right now.
Glad to hear that there are upcoming improvements to server startup time with large terrain maps! I’ve actually created another large terrain map (16000x16000, 1000 tall) and the loading time is even worse than 40 seconds. From my testing, it takes 10+ minutes for a server to start in this game. It may be useful as a benchmark for whatever loading improvements are being worked on.
Go to https://terrain.party/ and find your desired location. There are probably better tools to get better data but this is the quickest I have found. Click the ‘cloud’ button to download the grid you have selected. (*see Edit details below)
In the generated zip file, there are several versions of the data from various sources, locate the ‘merged’ version png, that seems to be the best quality. Open and save this somewhere easy to find.
In studio use the new improved terrain import tool, browse for the file you saved and import. Enjoy your new ‘real world’ terrain.
Edit:
There is a search tool on the site but it never seems to find anything for me. I just zoom way out to find the continent then drill down to the location, google maps cross reference is helpful. Once you are in the vicinity, click the ‘cloud’ (export) button, it will prompt you to center your selection. Then click Cancel (so you can actually position the selection first. Position and size your selection grid, then click the ‘cloud’ button again to export the data.
As someone who uploads heightmaps from real life locations for historical purposes, I thank you so much for this. I will finally be able to upload maps like this without worrying about resolution loss on the heightmap and needing to fix generation errors from the colormap.
On the picture above is a 16,345 x 23,315 stud scale generated terrain of Manila, and is more or less 1:1 scale with real life. The terrain doesn’t render as good anymore since the camera is so far away just to capture the entire map.