August 29, 2020, 1:42pm
Basically, this is a chopper I’m working on.
But I’m having a trouble
So when you rotate, (A key)
It should stay on the position.
But it goes back to the old position.
Any idea how can I fix this?
What I mean is:
The CFrame will be the MainPart lookvector, (because I don’t need the rotation)
if not Keys.S and not Keys.W then
ExpectedGyroCFrame = CFrame.new(Mainpart.CFrame.LookVector) -- here where I should get the lookvector and make a cframe from it
Athingy = 0
August 29, 2020, 1:46pm
Is the helicopter welded correctly? If yes, you should play it out with body forces.
August 29, 2020, 1:49pm
It has nothing to do with that…
The trouble is that
When it turns, it goes back to the CFrame based on position.
I want it when you rotate, it doesn’t goes back.
The CFrame will rotate to the look vector without any rotation.
August 29, 2020, 1:50pm
My bad, I’ve misread that. Let’s see
The most likely issue I see this being is that the part is facing another direction
also the fact that that statement applies the entire time your not trying to go forwards or backwards