(This logo is super work in progress, don’t kill meh D:)
Legacy of the obbies
We all know obbies, (well atleast everyone from 2009-2016), there was a time where obbies were the thing cool kids were doing. At the start, obbies were praised, because, let’s be honest, at the time, there was 3 kinds of places:
- Obbies
- Roleplay Games
- Build Places
Plus, scripting was virtually unknow, to the masses.
But then, something bad started to happen, “Obby kits”, and other junk started to appear.
Obviously, amateurs and kids started to use the same tools to create badly thought obbies, which, saturated ROBLOX with obbies, and, then, everyone started to hate them, because they were basically the same thing.
Today
Nowadays, most obbies follow this pattern:
- Defaullt roblox’s sky.
- No ground.
- A truckload of free models.
- No atmosphere.
- Little to no story.
- Copy-pasted levels
- Levels with little love and effort put into
- Atleast one level where you go inside of a famous character (Sponge Bob, builderman, Mario, etc)
Along with that, most obbies have a title like: OMG ESCAPE NINTENDO SWITCH BEFORE BUILDERMAN BANS YOU TO GET FREE ROBUX!!!1!
And a bunch of clickbait thumbnails as well. Example below.
Rebuilding the genre
Of course, with most players not believing in obbies anymore, it’s pretty hard to get any traction, so, i have to try to do something new.
Instead of making a obby catered to the casuals, this obby is made for the Hardcores.
The casuals have long given up in obbies, so, i need to trust the hardcores, and so, i’m trying to do a obby with spicy difficulty, that way, i can keep my target audience happy.
This already breaks one of the problems with pretty much all of the obbies: They are too easy.
If i activate click to move, and click somewhere in the obby, the game pretty much solves itself.
That isn’t fun at all.
So instead, i tried to make level much harder than normal (Things like wall jumps and boomerang jumps). While not keeping it too extreme. (The original game was hated due to it’s difficulty.)
Then we have another problem, atmoshphere. Most obbies are a bunch of plastic parts in the middle of the sky, that doesn’t have any atmoshphere. So, i solved that as well, here it is a screenshot of the game:
Time to discuss another problem with obbies: They lack originality.
My game somewhat solves that. While there’s a handful of classic obby challenges, i’ve tried to pump it with new concepts. Do you see that sword in the image? Yes, the character is using the sword to go higher.
Here, you can see a motorbike, you use it in this level. It’s 100% impossible without the motorbike, so the player is forced to adapt to this new environment.
Then, we have the obby’s name: It’s not clickbaity at all, It’s really “Hell Obby”
The name tries to invoke 2 things:
- The game has a hellish landscape.
- The game is hard.
I would also love to discuss a little about the level number.
Let’s be honest, a game with “1800 stages” is no fun for 3 reasons:
- Too many levels for the player to have a sense of accomplishment
- Massive level repetion
- Low quality levels.
So, i’ve tried to hit that sweetspot, between a lengthy adventure and good level variation.
The result? 100 Stages, with most of them having a unique key theme.
The exceptions are:
- Level 25, 50, 75 – Bosses
- Level 99 – The Ultimate level (Uses everything the player has fought against)
- Level 100 – Final Boss
There’s a lot more of key concepts that are not developed yet.
Core Features
- Hellish atmosphere
- 100 Different levels
- Speedrun system
- Power-ups
- 4 Bosses
- A good interface
- A Music system that plays more intense music the closer the player is to the end
Conclusion
Since the downfall of the obby, i’ve been planning to create a obby that can “save the concept” of obbies, that obby is a fresh re-look to obbies, with a bunch of new features, concepts, levels and more.
Your feedback helps me!
Since this is the first full-fledged game i’m working on, there’s a lot of things i may do wrong, and the feedback of more experienced developers can be the difference between a good game and a forgettable game. Below, i have incorported a poll to better know what i need to fix.
- It’s a great concept!
- It’s a great concept but it’s kinda flawed…
- It’s a decent concept
- It’s a decent concept and it’s kinda flawed…
- It’s not a good concept
0 voters
Thanks for reading!
Updates:
Thanks for voting! the poll is now CLOSED
Game credits:
tomaspesquet - Original game creator and builder
@NmzDimitrie - Playtester
NoobGuy2088 and NotLazyy - Assistant programmer/builder