Now before you start telling me to use an animator I get that, I can do that, thats the easy part.
My question ishow you animate. For instance, when it comes to programming, there seems to be a formula on how you would go about doing it, there are also do’s and don’ts that you should know,
What are things like that when it comes to animating? And since this is also technically art, what about with building or terrain design? Im trying to become a jack-of-all-trades so any info is great lol
very good question I could redirect you to LuaLearning a great game when I come to … uhhh … learning ? but instead I will explain
SOOOOOO …
you need an Animation object with its AnimationId set to the ID of the animation you created.
You’ll place this animation into an Animator,
(which is usually found in a Humanoid. This Animator handles loading and playing animations.)
To load the animation, get a reference to the character’s Humanoid. Then, locate or create the Animator within the Humanoid. Once you have the Animator, call :LoadAnimation(animation) with the animation you created. This gives you an AnimationTrack, which is like a “handle” that you use to play, stop, or control the animation.
-- something like that ^^
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChild("Animator") or humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
Do:
Load animations on the client ALWAYS.
Load them in the client as soon as the script starts if you want it to be seamless.
Stop an animation when another plays if both are in the same script and both have the same priority.
Don’ts:
Don’t load them on the server.
Don’t play more than 256 animations on a single rig! (No idea if you would ever do that but that’s a limit.)
Don’t try to be smart and over-optimize stuff and definitely do NOT try to manually manipulate keyframes to play the animation because while it is possible, it’s not optimal.
On the subject of animating in blender, how?? I tried once, I still cant figure out how to get multiple rigs in blender and animate them at the same time. This ofc was using some kinda plugin that I cant remember the name of but yeah.
You can’t really animate multiple rigs at once unless you use a hacky way of joining the rigs together in studio then importing the now “custom rig” into blender and then animating it. That’s the only downside in using blender in addition to you not being able to manipulate parts and particles and such.
:3
Don’t be mad at me sir. I am just a silly little goose girl who does nothing but annoy males for my own personal amusement.