Help adjusting model in viewportframe

Hello, I’m making a racing game and usign viewport frames to display the models. I am having some issues however with correctly positioning the cars, and I find it extremely difficult and tedious to do it manually. I was wondering if there was a plugin or “auto display code” or module I could use. This is my current code:


local module = {}

local bips = {
	Vector3.new(-1,-1,-1),
	Vector3.new(-1,-1, 1),
	Vector3.new(-1, 1,-1),
	Vector3.new(-1, 1, 1),
	Vector3.new( 1,-1,-1),
	Vector3.new( 1,-1, 1),
	Vector3.new( 1, 1,-1),
	Vector3.new( 1, 1, 1),
}

function module.GenerateBuildingThumbnail(model, vp)

	local cam = Instance.new("Camera", vp.Parent)
	local building = model:Clone()
	local cf, size = model:GetBoundingBox()
	local buildingCF = building:GetPivot()
	local buildingPos = buildingCF.Position
	local boundingBoxOffset = buildingPos - cf.Position
	local viewDistance = size.Magnitude * 0.3

	vp.LightDirection = -Vector3.yAxis
	vp.LightColor = Color3.fromRGB(255, 255, 255)
	vp.CurrentCamera = cam
	building.Parent = vp
	buildingCF = buildingCF - buildingPos + boundingBoxOffset
	cam.CFrame = CFrame.lookAt(Vector3.one * viewDistance, Vector3.zero, Vector3.yAxis)
	building:PivotTo(buildingCF * CFrame.Angles(0, math.rad(270), 0)) 
end

return module

and this is what it results in

So as you can see while its close, its not exact.

nvm coded a solution. I had to manually offset it (painfully)

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.