Hey! I have been trying to make a chest model using unions but there is a slight issue I encountered.
for some reason the selection box doesn’t align with the union I made and it’s likely to cause issues within my code.
Below you can see the image. For some reason the union I made has a 45 degree angle within the selection box which I do not like.
Is there a way for me to properly align the selection box with the union?
Thank you for reading my post.
Are you putting this inside of a model or is that the raw solid model? A solid model is still just a part, so you can rotate it freely. But if it’s with a model, you can adjust the WorldPivot orientation to match it correctly. The selection box should correct with the model.
I can’t seem to reproduce this, so I’m not sure what to say on that front. The selection box appears to work fine for me. But if you group it in a model, you can edit the WorldPivot properties to your need and, if your selection box has its adornee set to the model, it will match that instead.
Sorry for the delay, I was watching YouTube videos. So I basically just rotated it 45 degrees, and then separated and re-unioned everything back together the same way and the rotation was fixed. Also the materials were lost when unioning because the material type was different. So you might want to keep the wood and metal parts not unioned together.
Yeah I know what I got wrong now!
Apparently the first selected union is gonna have primary properties of the UnionOperation, which I didn’t know before the post. Thank you so much!