Help applying Textures to limbs mesh

I am trying to add “Layered” 2d clothing to my game by welding a mesh with a texture containing the textureid of a shirt or pants. I need help wrapping the texture, the dimensions of the shirt image is 585x559 pixels and each side of the limbs are 64x128 pixels. Is there some formula or whatever I can use to determine the proper tile size and tile offset? Like how would I make 2 studs == 128 pixels and 1 stud == 64 pixels?

Is this for your own textures, or ones you get from another source?
If it’s your own why not upload the mesh to a 3d program then figure out what sections of your shirt texture need to be placed where. You can just create 1 texture for each Mesh rather than the complicated method you want to try here which would add 6 textures to each MeshPart each one calculating the tile scale and offset.

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image
the stiches are made by blotnik

I can’t believe my poorly done resource fixed this man’s issues, I should update the UV maps once I am not that busy with college so most shirts don’t look ugly.

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you have the blend file or something cus i wanna slightly shrink the uvmap

They are public, just check the credits on my post.

that rig is weird the shading is off and stuf