Help attaching character to part

Hii devforumers!! I am back again with some needing for help!! Basically im trying to attach a character to an attachment. Thats it. Tried using ropeconstraints, buut… With the way ropeconstraints usually are, which is very glitchy, not really that much of a viable option. Ill show my script when i am able to, but for now please just throw in some alternatives.

Maybe you can try weldconstraints

Maybe use an AlignPosition & AlignOrientation?
Set the Max values to inf and play around with the responsiveness value

I do this in my game during a round countdown to make the players attached on top of the map spawns and it works very well

Screenshot 2024-10-27 at 15.36.11

Alrighty ill try em when i can

You could use a RigidConstraint, here’s an example on how to do that:

-- Tested using a server Script in StarterCharacterScripts
local character = script.Parent
local rootAttachment = character.PrimaryPart.RootAttachment

-- This attachment is for testing purposes. Replace it with the actual attachment you want to weld the character to
local testAttachment = Instance.new("Attachment")
testAttachment.CFrame = CFrame.new(0, 32, 0)
testAttachment.Parent = workspace.Baseplate

local rigidConstraint = Instance.new("RigidConstraint")
rigidConstraint.Attachment0 = testAttachment
rigidConstraint.Attachment1 = rootAttachment
rigidConstraint.Parent = character

rigid constrains did work!! although i had to do the script a bit differently. thanks a bunch.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.