Help building a roof

im trying to build this roof, the geometry on this is really annoying.

The selected part i want to keep at that height but align it with the part thats next to it, to level the side. Theres no work around i can find of this as i need these all to keep at the same height but at the same length.

im probably being silly and not seeing the solution.

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Hey there @logieMaster23! Hope im not to late to the party! --But let me not waste no more time! I saw you needed help sizing your roof, and don’t worry—this is a simple fix.

I’ve been modeling for many years now, so this is a pretty common thing I see. Let me try to explain it as clearly as possible:

The part highlighted in green is your selected part. As stated before, you want to keep this part at its current height.

The part highlighted in orange is your reference for the incline/steepness of the roof you want to keep.

From what I can see, the issue you mentioned is located at the red highlight:

Here’s an extra image to better visualize the steepness of the roof:

My solution?

I have two options, so please choose whichever works best for you.

Method 1
  1. Using the scale tool, push the part forward like this:

  2. Then create a rectangle perfectly lined up directly behind where you pushed it forward from:

Keep in mind, this method will leave this part visible, and you won’t be able to fully hide it since the slopes are now two different sizes:

Method 2
  1. For this method, take the out-of-place slope:

  2. And stretch it backward like this:

  3. If you fly inside the building, it will clip, but that’s not a problem. You can use a negation to remove the excess piece:

  4. Your final result will be flat and clean:

  5. Keep in mind this method also applies to the rest of the roof slopes around the building, which I’m assuming you have here:

Both methods work—it just depends on the style you’re going for:

  1. Method 1 can easily be hidden using plants or a rain gutter to make it look more natural.
  2. The second approach will look more flushed and clean, but it’s more time-consuming since you’ll need to go around and re-fix the rest of the roof.
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i tried these before hand, but your idea could be useful. ill try and somehow make a workaround with both solutions - but thank you!

Ya true but sometimes you could just throw in a part instead of wedgeparts cause it can be reliable and can be based on the hypotenuse angle rather easily and would not really clip then..

after trying, i used the 2nd solution and kept them aligned but now i have a new problem, putting this selected part height lower make a the point hit the intersection (white angled parts show in pic 3 - coraline house).

putting the height of that selected to the height of the part my mouse is hovering works but creats this


here


here is the output, its like fixing one thing and another problem appears


target roof:

Thanks for actually taking the time to read my methods ^^

–Now that I can see exactly what you are going for, personally me being me, I would of used Blocks and cut them out with Unions for the whole roof, instead of WedgeParts, as for creating a structurally accurate roof like this here:

Especially this section;

Consist’s of numerous Inclines / Declines

As for wedges are a good use for trying to get something done fast–but for exact replicating it would be better to use a part an cut them out with Negations, hopes this helps clear up a bit more!

Yeah, after all that time in I realised an issue with the roof, that it doesn’t over hang.

So the blocks might be useful, thanks tho - imma test this tomorrow

Sorry to hear that! Hope you have better luck tomorrow :"D

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