i am trying to create a custom tf2/arsenal styled character controller but i am not sure about what i should do with the movement?
my current approach is a controllermanager and editing the movingdirection through scripts, but that only works serverside. i am willing to change my approach if it supports friction and decelerationtime.
i am currently triggering a remoteevent to the server every time i want to move. if theres a more efficient way, (which i hope to god there is), then please help me. a side effect of the serverside method is the horrible input lag, which is much more noticable in 60/144fps. anticheat is not a concern currently because this is just somewhat of a passion project