To summarize; I’m wanting to create a conveyor system similar to games like Factorio and Satisfactory. In Factorio the separate conveyor tracks are independent of each other and if something holds up one part of the conveyor, the ones leading up to it also yield until possible to move again. Here is a video from twitter that i found to give a great visual example of something similar to what i want to achieve! https://twitter.com/fabuss254Dev/status/1663808524843884544
Keep in mind, this will be simulating possibly tens of thousands of parts per server, and so I’m just reaching out to anyone who might have an efficient way to do so?