Help creating a local cutscene manager

Im attempting acheive the creation of an admin panel for a short event Im making. It will have 5 cutscenes that, when clicked, every client will have the cutscene play.

For whatever reason, it seems to fail. I cannot figure out why or how. I use this plugin for cutscenes. I have it set to fire when a remote event is played, but it is possible this should be done differently.

I’ve checked for answers to this, and I found client to all client form using a remote event to then send a remote event back to every client, and that produces no errors but fails.

Cutscene Scripts are stored in StarterPlayerScripts, Remote events are in in a folder called Cutscenes in ReplicatedStorage, There is a script in workspace that receives a central RemoteEvent that tells the server what event to play, then it fires the respective RemoteEvent for that cutscene.

Receiving Script:

cutscenes = game.ReplicatedStorage.Cutscenes.central

cutscenes.OnServerEvent:Connect(function(plr, scene)
	if plr.Name == "hierogIyphical" then
		scene:FireAllClients()
		end
end)

Example localscript used for firing the central remote

script.Parent.MouseButton1Click:Connect(function()
	game.ReplicatedStorage.Cutscenes.central:FireServer(game.ReplicatedStorage.Cutscenes.graveyard)
end)

This problem could be an issue with codes otaku, if so, please inform me.