-
What do you want to achieve? Keep it simple and clear!
Trying to create a shrinking zone that will deal damage to players who enter the zone like the ones seen in battle royale games such as Fortnite, Apex Legends, Warzone, and PUBG.
- What I am trying to achieve with my storm
-
What is the issue? Include screenshots / videos if possible!
I have tried using various different methods to create this shrinking zone such as using a giant circular mesh with a hole in the middle, trying the same thing but with a union, and using Archimedes to create a circular barrier that expands into the middle but they all have their problems.
Giant Mesh/Union - After the mesh/union has fully shrunken down the inside of the zone has also shrunken significantly which is not what I want to achieve as I need the zone to fill the entire map and not just a small part of it.
- fully shrunken down mesh
Archimedes Parts - After the zone has shrunken in, when a player steps into the zone, the player can only see a portion of the zone as it is all made up of individual parts which means as the zone shrinks the transparency will also appear as it is getting higher.
- fully shrunken down zone
- inside zone
-
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have looked at other topics related to this one but they all just don’t seem to work properly or I am just not implementing them correctly.
Storm/Barrier for battle royale game
Best way to make barrier/storm? For battle royale game
- other topics I’ve read