I’m making an admin panel right now that needs to have a toggle that will make the player visible and invisible but this is having some issues with what I think might be the r15 avatar type and dynamic heads and faces. Can anyone help me?
local button = script.Parent
local debounce = false
local event = script.Parent.SpeedEvent
event.Parent = game.ReplicatedStorage
event.OnServerEvent:Connect(function(player, plr)
button.MouseButton1Click:Connect(function()
if debounce == false then
debounce = true
local char = plr.Character:GetChildren()
local char2 = plr.Character
for i,v in pairs(char) do
if v:IsA("Part") then
local part = v
local tweenservice = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 1})
tween:Play()
end
if v.Name == "HumanoidRootPart" then
return
end
if v:IsA("Accessory") then
local part = v.Handle
local tweenservice = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 1})
tween:Play()
end
if v:IsA("MeshPart") then
local part = v.Handle
local tweenservice = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 1})
tween:Play()
end
if v.Name == "Head" then
if v:FindFirstChild("face") then
local tweenservice = game:GetService("TweenService")
local part = v.face
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 1})
tween:Play()
end
end
if v:IsA("Tool") then
v.Handle.Transparency = 1
end
end
button.BackgroundColor3 = Color3.fromRGB(62, 84, 57)
elseif debounce == true then
debounce = false
local char = plr.Character:GetChildren()
local char2 = plr.Character
for i,v in pairs(char) do
if v:IsA("Part") then
local part = v
local tweenservice = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 0})
tween:Play()
end
if v:IsA("Accessory") then
local part = v.Handle
local tweenservice = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 0})
tween:Play()
end
if v.Name == "Head" then
local part = v.face
local tweenservice = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = tweenservice:Create(part, TweenInfo, {Transparency = 0})
tween:Play()
end
if v:IsA("Tool") then
v.Handle.Transparency = 0
end
end
button.BackgroundColor3 = Color3.fromRGB(84, 61, 61)
end
end)
end)