Does anyone know how to achieve the smoothness of neighbor’s spray paint system?
I’ve tried looking through the devforum for any clues on how to make a painting system similar to neighbor’s spray paint, but i couldn’t find anything on devforum related to neighbor’s spray paint.
For context:
I’ve tried creating one myself but its not as smooth as neighbor’s spray paint and extremely inefficient.
My script uses 3D flat circle meshes with a mix of raycasting and positioning.