I created a simple GUI to clone and destroy scripts.
empty script:
spawnScript:
clearScript:
Can anyone tell me why this happens?
this behavior keeps repeating
how can I solve that?
I created a simple GUI to clone and destroy scripts.
empty script:
spawnScript:
clearScript:
Can anyone tell me why this happens?
this behavior keeps repeating
how can I solve that?
Maybe you should report this in #platform-feedback:engine-bugs?
This also happens everywhere else where localscripts can be ran, including PlayerScripts and the character, which is interesting. The fact that some of the memory (which is a small margin) remains even after clearing all scripts does show that it kind of does leak memory. As such, this should be reported in #platform-feedback:engine-bugs.