Hi!
I have been working on a cashier system for my corner store game, and I want the NPC to have a dialogue so the player can check them out; however, my script does not detect if the player has clicked the dialogue.
Server side script:
local val = game.ReplicatedStorage.m
local event = game.ReplicatedStorage.Event
event.OnServerEvent:Connect(function()
val.Value += math.random(5,25)
end)
LocalScript:
script.Parent.DialogChoiceSelected:Connect(function()
game.ReplicatedStorage.Event:FireServer()
end)
Setup:
Dialog:
DialogChoice:
(I want the script to be triggered when the player agrees to check the customer out.)
Thanks in advance!