Help enabling a cloned local script

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Enable a script after cloning it into a player gui

  2. What is the issue? Include screenshots / videos if possible!
    script does not enable after cloning and does not show an error

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Yes i have looked on dev hub but I can’t find other developers struggling to enable a script after cloning with a different fix than the fixes i tried. I have also tried using wait and wait for child but it did not work. I tried using an if function with prints and warns but the if statement shows that the script is in the text label and no warns

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
this is a radio system. I cannot use wait or waitforchild to avoid the script breaking if the player spams

	local scipt = Tscript:Clone()
    local T = Instance.new("TextLabel",Thold)
	scipt.Parent = T
    if script then
		script.Enabled = true
		print("Time Works")
	  else
		warn("Time is broken")
	end

It’s a simple typo. Change the variable name to “script” and it should work.

1 Like

me rn = :clown_face:

random characters unleashed

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