I think whats going wrong is pretty self explanatory but the problem is that i cant get the rectangle shaped particles to point towards the center and my ray shapes are not rotating around the object like in above. I also want to know how to make it where instead of the particles spawning from inside to outside, I could make it outside to inside.
I am very new to using particle emitter, your help would be very appreciated (please give step by step detail instructions on how)
Unfortunately I don’t think making particles point to a specific position is possible with a single particle emitter.
To achieve an effect similar to the one in the image you could:
Locally create multiple attachments/parts containing billboard guis and manually tween each one based on how you want it to move
Step 2 put with parts and surface guis
Create multiple particle emitters that each emit in a different direction with the rotation of the particles manually set so that they each face the center of the orb
Basically achieving this effect wouldn’t be easy and would probably at least require some minimal scripting to look good