Hello!
I am trying to log scripts within a game that are actively throwing errors. What I am trying to accomplish is if a script has over 100 errors then it logs it. I just need help finding out how to get the exact script with the errors.
local logService = game:GetService("LogService")
local ScriptsWithErrors = {}
logService.MessageOut:Connect(function(message,Type)
if Type == Enum.MessageType.MessageError then
end
end)