Help Fixing Animation

Hello!

With a recent model I’m animating, it shows that the humanoid root part isn’t moving, but when playing the game, the humanoid root part does in fact move, and I can’t figure out why.

Here’s what the animation should look like: https://gyazo.com/748d059819f649d8359667648c56dc92

Here’s what it ends up looking like in-game: https://gyazo.com/894cc3a054e6c0a73817c8026319baae
(black trail is the torso, white trail is the humanoid root part)

I’ve checked several posts and messed around with the mass on the root and torso but to no avail.

Any help is appreciated as this pretty much puts me at a roadblock.

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Maybe mess with the Humanoid.HipHeight? Try increasing the numbers

Doesn’t look like it works. My best guess is it’s something to do with the mass on the rigs. If you’d like, I can add the rig as a model on the original post so you can get a better idea of what’s going on.

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Dang, I’m stumped as well. I unfortunately can’t help you any further than this, but I hope you can resolve this another way.

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Ended up just using a new rig and the problem went away. I still don’t know what happened or what fixed it…