With a recent model I’m animating, it shows that the humanoid root part isn’t moving, but when playing the game, the humanoid root part does in fact move, and I can’t figure out why.
Doesn’t look like it works. My best guess is it’s something to do with the mass on the rigs. If you’d like, I can add the rig as a model on the original post so you can get a better idea of what’s going on.