Help fixing custom r6 rig

So i made a custom r6 rig.

But the problem is, it doesnt work like a normal r6 rig.
When making animations using the normal r6 rig and moving them to the custom r6 rig the animations break and look weird…

Help will be appreciated.

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How did you spawn in the model? Via toolbox or via plugin can make a big difference

I used a plugin called RigEdit to make it

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A rig needs a HumanoidRootpart and the HRP needs to be the primary part

It already has a HumanoidRootPart and its already set as the primary part

Ill just not use the custom rig, its hard to fix…